Had a bit of down time so thought that I would try and sculpt a head in Mudbox to see how it compares to the mighty ZBrush.
Generally, once I had found the brushes that behaved similarly to my favourite ZB ones, it was pretty cool. A few little annoying things like not being able to mirror meshes (eg eyes) but there are always work arounds. Also, it didn't seem to handle the number of polys that ZB can and I was using a pretty high spec machine.
Will try and carry on the experiment while I only have a Linux box at work but for now I am still a ZB man!!
Anyway, here it is: