Monday, 9 December 2013

Speed Sculpts

Been doing a load of speed sculpts on the Daily Spitsculpt group on Facebook. You get 45 mins, or there abouts to sculpt a model based on one of 3 given themes. Here are my attempts of the last couple of weeks.

Cyclops:

 
Spitsculpt - Cyclops from Dan Moore on Vimeo.

Foppish Lord:


Spitsculpt - Foppish Lord from Dan Moore on Vimeo.


Misunderstood Devil:


Spitsculpt - Misunderstood Devil from Dan Moore on Vimeo.


Odin:


Spitsculpt - Odin from Dan Moore on Vimeo.

Wednesday, 3 July 2013

Beast

Here is a sculpt I did for a bit of fun. I thought I would do my take in a more realistic Beast from Disney's Beauty & the Beast. Hope to post a bit more regularly in the future. Work has been getting in the way again. Crits welcome as always. Cheers!! Dan

Sunday, 7 April 2013

Some digital sketches

I have been doing some likeness projects at work and have been finding it really challenging.  However, the more I have done, the better I am getting about really "seeing" the faces.  To that end I have been trying to do some extra sketches to try and improve my eye.

Anyway, here are my first couple of offerings.


Wednesday, 23 May 2012

Other bits and pieces

Here are a few other bits and bobs that I have been doodling around with. A horse ........... for no apparent reason:
A colour pain over of J Jonah Jameson:
............ and lastly an update of my Ray Lamontagne model which has been floating around for far too long:

Speed sculpts

have recently go into recording some of my sculpting sessions. I find it really interesting to watch them back and realise where a model went right/wrong. I can also see myself spending too much time on bits that really don't require the attention. All in all it seems to be a god learning tool and also it's quite fun!! Here are the last few that I have done:

Thursday, 1 March 2012

The Deep Ones of Innsmouth

This was the product of a 3 week course on CGSociety taught by Bryan Wynia. The idea was to read the H P Lovecraft novella "The Shadow Over Innsmouth" which describes a sea dwelling race of creatures known as the Deep Ones. They have transformed from humans into something that looks both frog and fish like. We learnt a lot about Bryan's work-flow and techniques. Unfortunately, work and deadlines got in the way a little so I didn't spend nearly as much time as I should have on this. Having said that I was pretty pleased with the result.

The first stage of the process was to do 4 quick speed sculpts. You can see the original ideas in the left hand column. The initial sculpts were then copied 5 times and used as a base to explore new designs. It worked really well to be able to quickly get 20 concepts out.



Having picked the ideas, or combinations of elements, one of the sculpts was adjusted and refined.



With a quick polypaint and some extra material based renders the final image was comped in Photoshop.

Final Result:

Monday, 6 February 2012

More WIPs and doodles

Here are another couple of models I have been working on. The Sharkman is a model I have been working on for a while. I have recently had some feedback form a guy at work so am revisiting it a bit. The bust is War for the Darksiders game. I'm am a massive Joe Mad fan and really like this game, even though I suck at games in general. Is was a model done pretty quickly to get me loosed up for the Maquette sculpting course I am doing at CGSociety which starts this week.



Sunday, 29 January 2012

Christopher Walken Bust

Here is a bust I did after catching Sleepy Hollow on TV.  Ended up doing an older version of Christopher Walken in the end rather than a "Headless Horseman" version .......... I thought it was a bit more interesting!!

Wednesday, 4 January 2012

Another Bust

Was kind of thinking of Mr Burns for this one. I didn't use any reference so I am sure there are many improvements to be made. Bit of fun though!!

Thursday, 15 December 2011

Ray WIP

I started this as a sketch bust from ZSpheres a while back. Like with most of my models it has grown into a full character based on Ray Lamontagne. Currently I am retopologising the clothes as well as making some tweaks to the anatomy underneath ......... I know it's there :D

Wednesday, 7 December 2011

Another old head sculpt

here is a sculpt I did a few months back but never did a render.

Even though I get more used to Mudbox every time I use it it just makes me miss having access to ZBrush.

Monday, 5 December 2011

Tuesday, 26 July 2011

Sunday, 24 July 2011

COW

Just a bit of practice painting in Photoshop. Reference was a print we have above the sofa by an artist called Paul James. No reason why I drew a cow, it just happened.

Wednesday, 1 June 2011

Mud Head

Had a bit of down time so thought that I would try and sculpt a head in Mudbox to see how it compares to the mighty ZBrush.

Generally, once I had found the brushes that behaved similarly to my favourite ZB ones, it was pretty cool. A few little annoying things like not being able to mirror meshes (eg eyes) but there are always work arounds. Also, it didn't seem to handle the number of polys that ZB can and I was using a pretty high spec machine.

Will try and carry on the experiment while I only have a Linux box at work but for now I am still a ZB man!!

Anyway, here it is:

Monday, 25 April 2011

Bestia Oceanus

It's been a while but have finally found the time to do some work outside of work.

I found this concept by an artist called Tyler James http://artofty.blogspot.com and I thought it would be awesome to try and sculpt it. Other than the concept being fantastic I thought it would be good to try and work on a model which has someone else's style ........... just like I have to do at work. All in the name of practice!!!

Here it is. C & C's welcome as ever.

Cheers!!

Tuesday, 25 August 2009