Monday 9 December 2013

Speed Sculpts

Been doing a load of speed sculpts on the Daily Spitsculpt group on Facebook. You get 45 mins, or there abouts to sculpt a model based on one of 3 given themes. Here are my attempts of the last couple of weeks.

Cyclops:

 
Spitsculpt - Cyclops from Dan Moore on Vimeo.

Foppish Lord:


Spitsculpt - Foppish Lord from Dan Moore on Vimeo.


Misunderstood Devil:


Spitsculpt - Misunderstood Devil from Dan Moore on Vimeo.


Odin:


Spitsculpt - Odin from Dan Moore on Vimeo.

Wednesday 3 July 2013

Beast

Here is a sculpt I did for a bit of fun. I thought I would do my take in a more realistic Beast from Disney's Beauty & the Beast. Hope to post a bit more regularly in the future. Work has been getting in the way again. Crits welcome as always. Cheers!! Dan

Sunday 7 April 2013

Some digital sketches

I have been doing some likeness projects at work and have been finding it really challenging.  However, the more I have done, the better I am getting about really "seeing" the faces.  To that end I have been trying to do some extra sketches to try and improve my eye.

Anyway, here are my first couple of offerings.


Wednesday 23 May 2012

Other bits and pieces

Here are a few other bits and bobs that I have been doodling around with. A horse ........... for no apparent reason:
A colour pain over of J Jonah Jameson:
............ and lastly an update of my Ray Lamontagne model which has been floating around for far too long:

Speed sculpts

have recently go into recording some of my sculpting sessions. I find it really interesting to watch them back and realise where a model went right/wrong. I can also see myself spending too much time on bits that really don't require the attention. All in all it seems to be a god learning tool and also it's quite fun!! Here are the last few that I have done:

Thursday 1 March 2012

The Deep Ones of Innsmouth

This was the product of a 3 week course on CGSociety taught by Bryan Wynia. The idea was to read the H P Lovecraft novella "The Shadow Over Innsmouth" which describes a sea dwelling race of creatures known as the Deep Ones. They have transformed from humans into something that looks both frog and fish like. We learnt a lot about Bryan's work-flow and techniques. Unfortunately, work and deadlines got in the way a little so I didn't spend nearly as much time as I should have on this. Having said that I was pretty pleased with the result.

The first stage of the process was to do 4 quick speed sculpts. You can see the original ideas in the left hand column. The initial sculpts were then copied 5 times and used as a base to explore new designs. It worked really well to be able to quickly get 20 concepts out.



Having picked the ideas, or combinations of elements, one of the sculpts was adjusted and refined.



With a quick polypaint and some extra material based renders the final image was comped in Photoshop.

Final Result:

Monday 6 February 2012

More WIPs and doodles

Here are another couple of models I have been working on. The Sharkman is a model I have been working on for a while. I have recently had some feedback form a guy at work so am revisiting it a bit. The bust is War for the Darksiders game. I'm am a massive Joe Mad fan and really like this game, even though I suck at games in general. Is was a model done pretty quickly to get me loosed up for the Maquette sculpting course I am doing at CGSociety which starts this week.